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python从入门到实践做习题出来的小东西

piaodoo 编程教程 2020-02-22 22:14:23 1267 0 python教程

本文来源吾爱破解论坛

本帖最后由 ymhld 于 2020-1-8 07:57 编辑

做习题弄出来的小东西群星闪耀,过年了,来点过年的气氛



#-*-coding:GBK -*-
#13.1
import sys
import pygame
from random import randint



from star import Star

class starvasion:
    """创建星星类."""


    def __init__(self):
        """Initialize the game, and create game resources."""
        pygame.init()
        self.settings = Settings()
        print (self.settings)
        #self.screen = pygame.display.set_mode((self.settings.screen_width ,self.settings.screen_height),0,32)
        self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
        self.settings.screen_width = self.screen.get_rect().width
        self.settings.screen_height = self.screen.get_rect().height
        pygame.display.set_caption("群星闪耀")

        self.stars = pygame.sprite.Group()

        self._create_fleet()

    def run_game(self):
        """Start the main loop for the game."""
        while True:
            self._check_events()

            #self._update_stars()
            self._update_screen()

    def _check_events(self):
        """Respond to keypresses and mouse events."""
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()
            elif event.type == pygame.KEYDOWN:
                self._check_keydown_events(event)


    def _check_keydown_events(self, event):
        """Respond to keypresses."""
        if event.key == pygame.K_q:
            sys.exit()

    def _create_fleet(self):
        """Create the fleet of stars."""
        # Create an star and find the number of stars in a row.
        # Spacing between each star is equal to one star width.
        star = Star(self)
        star_width, star_height = star.rect.size
        available_space_x = self.settings.screen_width - (2 * star_width)
        number_stars_x = available_space_x // (2 * star_width)
        
        # Determine the number of rows of stars that fit on the screen.
        
        available_space_y = (self.settings.screen_height -
                                (3 * star_height) - 100)
        number_rows = available_space_y // (2 * star_height)
        
        # Create the full fleet of stars.
        for row_number in range(number_rows):
            for star_number in range(number_stars_x):
                self._create_star(star_number, row_number)

    def _create_star(self, star_number, row_number):
        """Create an star and place it in the row."""
        self.randomnumber = randint(-30,30)
        star = Star(self)
        star_width, star_height = star.rect.size
        star.x = star_width + 2 * star_width * star_number
        star.rect.x = star.x+self.randomnumber
        self.randomnumber = randint(-30,30)
        star.rect.y = star.rect.height + 2 * star.rect.height * row_number+self.randomnumber
        self.stars.add(star)

    def _update_screen(self):
        """Update images on the screen, and flip to the new screen."""
        self.screen.fill(self.settings.bg_color)


        self.stars.draw(self.screen)

        pygame.display.flip()

class Settings:
    """A class to store all settings for Alien Invasion."""

    def __init__(self):
        """Initialize the game's settings."""
        # Screen settings
        self.screen_width = 1200
        self.screen_height = 800
        self.bg_color = (230, 230, 230)

if __name__ == '__main__':
    # Make a game instance, and run the game.
    ai = starvasion()
    ai.run_game()


嗨学网



star.py


#-*-coding:GBK -*-
#13.1-1

import pygame
from pygame.sprite import Sprite
from random import randint

class Star(Sprite):
        """A class to represent a single alien in the fleet."""

        def __init__(self, ai_game):

                """Initialize the alien and set its starting position."""
                super().__init__()
                self.screen = ai_game.screen

                # Load the alien image and set its rect attribute.
                self.image = pygame.image.load('star.png')
                self.width,self.height = self.image.get_size()
                self.randomscale = int(randint(1,10))

                self.image = pygame.transform.smoothscale(self.image,(
                        self.width//(2*self.randomscale),
                        self.height//(2*self.randomscale)))

                self.rect = self.image.get_rect()


                # Start each new alien near the top left of the screen.
                self.rect.x = self.rect.width
                self.rect.y = self.rect.height

                # Store the alien's exact horizontal position.
                self.x = float(self.rect.x)


https://www.lanzous.com/i8j3ted




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